
Protogen Repair Clinic
Run your own repair clinic for protogens! Diagnose and fix whatever's gone wrong with each patient who comes through the door.
Everything that's flown out of the cave so far, and what's still hanging around in there.
This is our most recent game that one that is actively still in development. If you would like to support our efforts, then follow us on socials to stay updated.

Run your own repair clinic for protogens! Diagnose and fix whatever's gone wrong with each patient who comes through the door.
This is all the games/project that we have worked on together thus far.
Furry Game Jam #2 · 2026
You run a walk-in repair clinic for protogens: scan each patient at the terminal, track down the faults it reports, and patch them up with Morse code and console command puzzles without breaking the fragile things in the process.
University project · 2026
Inspired by the first four 'Five Nights at Freddy's' games, featuring a defend the office style gameplay. You're the security guard at the easter egg factory. There are some pesky animals trying to work their way in and steal the eggs for themselves. Using a combination of cameras and tools in the office to fend off those feral crooks.
GMTK Game Jam · 2025
This is a game about a constantly looping train. You need to fend off the monsters on the tracks. Collect upgrades with each loop and survive for as long as possible. <\n> Ima keep it real, this one kind of ass. I forgive you for not playing it.
Local game jam · 2025
Hell's Champion is an endless arena shooter that was made over the span of 4 days for a local game jam with the theme: 'Running Out Of Time'. There is constantly a timer ticking down and you need to kill the enemies to be able to refill that timer. Once there is no time left you select an ability to discard. The game is over once you have no more abilities.
University project · 2024
Inspired by Lethal Company's simple gameplay loop but in a 2D top-down style. The aim is to run in, collect candy, and return it to the puppet waiting outside. The main mechanic is that candy and enemies are only visible in the cone of vision of your flashlight, making moments incredibly intense.
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